Application of a Near-Optimal Closed Loop Control Law to a Pursuit- Evasion Game Between Two Spacecraft

Abstract

A near-optimal closed loop control law for zero-sum perfect information differential games is tested on a free final time, minimax range, pursuit-evasion game between two constant thrust spacecraft. The control law is based on a periodic first order update to the costate vector. This costate correction is generated from the state error from a reference TPBVP solution. Two nearly equivalent methods to obtain the relationship between the costate correction and the state error are tested. Three coplanar trajectories and two non-coplanar trajectories are tested using various vehicle characteristics. The control law is shown to provide the pursuer an effective means to take advantage of non-optimal play by his opponent; thereby reducing the final range below the original TPBVP solution. Plots comparing the TPBVP solutions and the trajectories resulting from application of the control law against several non- optimal evaders are presented.

Open PDF

Document Details

Document Type
Technical Report
Publication Date
Dec 01, 1975
Accession Number
ADA019324

Entities

People

  • Gary D. Bohn

Organizations

  • Air Force Institute of Technology

Tags

Communities of Interest

  • Space

DTIC Thesaurus Topics

  • Air Force
  • Boundary Value Problems
  • Circular Orbits
  • Coefficients
  • Computational Science
  • Computations
  • Computer Programs
  • Computers
  • Differential Equations
  • Engineering
  • Equations
  • Equations Of Motion
  • Geometry
  • Orbits
  • Plastic Explosives
  • Three Dimensional
  • Trajectories

Readers

  • Adaptive Control and Estimation with Uncertainty in Dynamic Systems.
  • Game Theory.

Technology Areas

  • Space
  • Space - Spacecraft Maneuvers