A Hierarchy of Combat Analysis Models.

Abstract

This brochure briefly describes the nature, scope, interrelations, and applications of the family of ground combat analysis models under continuous development by the Gaming and Simulations Department of the General Research Corporation Operations Analysis Division. Several of these models were originally developed in support of the specific Army analytic tasks and have evolved over the years more-or-less independently of each other. In the past 3 years, however, the major methodological emphasis in this department has been on integrating the separate models into a hierarchy of combat assessment. Thus, the more detailed models of combat at lower echelons--platoon and company e.g.-- can 'feed' higher echelon games or simulations--brigades or division--with close combat assessments inherently more credible than traditional 'index of combat effectiveness' inputs. The respective models are described herein in rough order of ascending model aggregation. Several illustrative hierarchical linkages are also demonstrated and various applications outlined.

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Document Details

Document Type
Technical Report
Publication Date
Jan 01, 1973
Accession Number
ADA026336

Tags

Communities of Interest

  • Air Platforms
  • Ground and Sea Platforms
  • Human Systems
  • Weapons Technologies

DTIC Thesaurus Topics

  • Air Defense
  • Air Power
  • Aircrafts
  • Attack Helicopters
  • Attrition
  • Combat Areas
  • Combat Effectiveness
  • Combat Simulations
  • Computer Simulations
  • Game Theory
  • High Resolution
  • Mathematical Models
  • Military Organizations
  • Simulators
  • Tactical Air Support
  • War Games
  • Warfare

Readers

  • Computational Modeling and Simulation
  • Military Science
  • Systems Analysis and Design