On MaxMin and MinMax Strategies in Multi-Stage Games and ATACM

Abstract

The purpose of this paper is to discuss some aspects of the use of MaxMin and MinMax strategies in the analysis of multi-stage games. This discussion is motivated by the development of the ACDA Tactical Air Campaign Model (ATACM). ATACM proposes the use of approximate MaxMin and MinMax strategies instead of optimal mixed (equilibrium) strategies. Following the introduction, Chapter 2 gives a critique of the MaxMin, MinMax approach as implemented in ATACM. Chapter 3 treats several computational aspects of true MaxMin and MinMax strategies; and Chapter 4 gives a result concerning MaxMin and MinMax values in adaptive and nonadaptive games. (Author)

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Document Details

Document Type
Technical Report
Publication Date
Aug 01, 1976
Accession Number
ADA030246

Entities

People

  • Eleanor L. Schwartz
  • James E. Falk
  • Jeffrey H. Grotte
  • Jerome Bracken
  • Lowell Bruce Anderson

Organizations

  • Institute for Defense Analyses

Tags

Communities of Interest

  • Air Platforms

DTIC Thesaurus Topics

  • Aircrafts
  • Algorithms
  • Attrition
  • Computations
  • Computer Programs
  • Computers
  • Equations
  • Firepower
  • Force Structure
  • Game Theory
  • Guarantees
  • Linear Programming
  • Matrix Games
  • Sequential Games
  • Simplex Method
  • Warfare
  • Zero-Sum Games

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