Computer Graphics: Two- and Three-Dimensional Clipping.

Abstract

A clipping algorithm is derived and both two- and three-dimensional implementations of it are discussed. The algorithm finds the proper intersection of a line with any convex planar, polygon or spacial polyhedron. By interpretation of the computed clipping coefficients, both interior and exterior clipping to a convex region can result. Finally, the implementation lends itself well to highly parallel execution which reduces execution time. (Author)

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Document Details

Document Type
Technical Report
Publication Date
May 01, 1977
Accession Number
ADA043017

Entities

People

  • Jay Beck
  • Michael L. Cyrus

Organizations

  • Brooks Air Force Base

Tags

Communities of Interest

  • Air Platforms

DTIC Thesaurus Topics

  • Air Force
  • Air Force Facilities
  • Algorithms
  • Boundaries
  • Computations
  • Computer Graphics
  • Computer Programs
  • Computers
  • Convex Sets
  • Geometry
  • Government Procurement
  • Governments
  • Graphics
  • Human Resources
  • Three Dimensional
  • Two Dimensional

Readers

  • Computer Vision.