BKG. A Program that Plays Backgammon.

Abstract

This paper is both a description of an existing backgammon program and a theoretical discussion of some important issues in evaluation. The program plays a generally competent game at an intermediate level of skill. It correctly solves a high percentage of intermediate level problems in books. Although it only doubles and accepts doubles during the running game, it does several non-trivial things perfectly. In discussing the structure of evaluation, consider partitioning all game states into mutually exclusive state-classes. These state-classes are very useful in a knowledge-based system, as they allow relatively easy assimilation of new knowledge. They also permit the building of opponent models based upon what evidence shows the opponent knows in each state-class.

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Document Details

Document Type
Technical Report
Publication Date
Jul 01, 1977
Accession Number
ADA043453

Entities

People

  • Hans J. Berliner

Organizations

  • Carnegie Mellon University

Tags

Communities of Interest

  • Cyber
  • Energy and Power Technologies
  • Materials and Manufacturing Processes

DTIC Thesaurus Topics

  • Air Force
  • Artificial Intelligence
  • Computations
  • Computer Science
  • Computers
  • Generators
  • Hit Probabilities
  • Knowledge Based Systems
  • Moment Of Inertia
  • Probability
  • Random Number Generators
  • Scientific Research
  • Sequences
  • Simulations
  • Terminals
  • Test And Evaluation
  • Test Sets

Readers

  • Artificial Intelligence
  • Game Theory.
  • Regression Analysis.