The Simulation of Tactical Smoke on the Modern Battlefield.

Abstract

The first part of the model consists of simulating the smoke employment tactics within a given tactical scenario. Input variables pertaining to command guidance, type of operation, weather conditions, and weapons and ammunition available provide the setting, At the appropriate time during the battle, smoke is automatically placed on or near the opposing force's location so that the smoke clouds drift into the line-of-sight between the attacker and defender. The second part of the model consists of computing if intervisibility exists between opposing forces at each second of the battle. As a representation of a smoke cloud, a sphere is used to simulate white phosphorous (WP) and a cone is used to simulate hexachloroethane (HC). The program calculates if the line-of-sight intersects any part of either one of these types of three dimensional figures. If an intersection occurs, the line-of-sight is blocked; therefore, intervisibility does not exist. A series of test runs were conducted to verify the model. Bursting radii of the smoke rounds, atmospheric stability conditions, type of smoke munitions, wind speeds, and wind directions were the parameters varied for the tests.

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Document Details

Document Type
Technical Report
Publication Date
Jun 10, 1977
Accession Number
ADA043839

Entities

People

  • Christopher J. Needels

Organizations

  • United States Army Command and General Staff College

Tags

Communities of Interest

  • Weapons Technologies

DTIC Thesaurus Topics

  • Ammunition
  • Anti-Tank Missiles
  • Artillery
  • Computers
  • Crossings
  • Employment
  • Equations
  • Guidance
  • Line Of Sight
  • Mathematics
  • River Crossings
  • Simulations
  • Smoke
  • Smoke Screens
  • Warfare
  • Wind
  • Wind Direction

Readers

  • Aerosol Science/Aerosol Physics
  • Climatology
  • Game Theory.