Manned System Performance as a Function of Display Characteristics.

Abstract

In manned systems, performance can change significantly with changes in display design. With today's computer and display technology, it is possible to provide virtually any display function desired including automating many of the information processing tasks previously preformed by the human operator. However, the relationship between display design and total system (man and machine) performance must be known in order to systematically select the display features. A new human operator modeling technique termed 'operator measures and criteria' (OMAC) was used to represent the ship control performance of the Officer of the Deck (OOD). OMAC's are measures and criteria which are determined by calculation to be those optimized by the observed OOD controlled ship responses. OMAC's were determined from data obtained from an experiment in which three different displays were used. With each of those displays, OOD subjects demonstrating superior performance resulted in identical criteria, but an apparently self-imposed constraint called purview (range from own ship within which contacts are processed by the OOD). was shown to be different for each display type. Purview is shown to explain differences in performance with different displays. The proportion of OOD subjects demonstrating superior performance is also shown to be a function of display type. (Author)

Open PDF

Document Details

Document Type
Technical Report
Publication Date
Jun 01, 1977
Accession Number
ADA045488

Entities

People

  • Edward M. Connelly

Tags

Communities of Interest

  • Ground and Sea Platforms
  • Human Systems
  • Weapons Technologies

DTIC Thesaurus Topics

  • Air Force
  • Applied Psychology
  • Biological Sciences
  • Control Systems
  • Control Theory
  • Data Science
  • Engineering
  • Human Factors Engineering
  • Information Processing
  • Information Science
  • Measurement
  • Military Research
  • Psychology
  • Regression Analysis
  • Systems Engineering
  • Time Intervals
  • Travel Time

Readers

  • Human-Computer Interaction (HCI).
  • Naval Architecture and Marine Engineering.
  • Team-Based Human-Centered Cognitive Task Decision Making and Information Performance.