Greater Distinction between Combat Modules in War Games.
Abstract
This document reports an in-house study effort by USACAA to achieve greater distinction between combat modules in war games by developing a theater-level model of air and ground combat which is not force ratio dependent. Several approaches were explored. The most fruitful proved to be that of a model hierarchy which extrapolates to theater-level the results of manually arrayed combat samples and computerized high resolution, low levels models operating on basic weapon performance parameters. The simulation, called the Assessment of Theater Warfare (ATWAR) Model, also integrates a tactical air routine, CONTACA, to portray air/ground interactions. A tactical decision logic based on user selected criteria determines posture of engaged units and conditions for FEBA movement. ATWAR is closely bound to the manually arrayed combat samples and is highly sensitive to the tactical decision criteria. However, assuming an inventory of combat samples needed for other CAA studies and user familiarity with the tactical decision criteria, ATWAR provides a rapid, realistic simulation of theater air/ground combat that does not depend on aggregated weapons scores or force ratios to assess losses and move the FEBA. (Author)
Document Details
- Document Type
- Technical Report
- Publication Date
- Sep 01, 1974
- Accession Number
- ADA046211
Entities
Organizations
- Center for Army Analysis