Time-Space Trade-offs in a Pebble Game,

Abstract

A certain pebble game on graphs has been studied in various contexts as a model for the time and space requirements of computations. In this note it is shown that there exists a family of directed acyclic graphs G(n) and constants c(1), c(2), c(3) such that (1) G(n) has n nodes and each node in G(n) has indegree at most 2; (2) Each graph G(n) can be pebbled with c(1) sq. rt. n pebbles in n moves; and (3) Each graph G(n) can also be pebbled with c(2) sq. rt. n pebbles, c(2) < c(1), but every strategy which achieves this has at least 2 to the power (c(3) sq. rt. n ) moves. (Author)

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Document Details

Document Type
Technical Report
Publication Date
Jul 01, 1977
Accession Number
ADA046481

Entities

People

  • R. E. Tarjan
  • W. J. Paul

Organizations

  • Stanford University

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  • C4I
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  • Mathematics

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