Information Conditions, Communication and General Equilibrium,

Abstract

This paper demonstrates that in games in extensive form in general there is a natural heirarchy among equilibrium points with those pure strategy equilibria of games with less information remaining as equilibria when information is increased. It shows that the competitive equilibria of a market game could be interpreted as equilibria which belong to the set of noncooperative equilibria for any level of information in the market. As soon as there is more information than total ignorance (and in general there is) then in general the competitive equilibrium will not be the only noncooperative equilibrium of the market game. When information and communication are taken into account the competitive equilibrium solution is neither the only nor necessarily the most plausible of the noncooperative equilibria of a market game.

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Document Details

Document Type
Technical Report
Publication Date
Oct 06, 1977
Accession Number
ADA054062

Entities

People

  • Martin Shubik
  • Pradeep Dubey

Organizations

  • Yale University

Tags

DTIC Thesaurus Topics

  • Commerce
  • Commodities
  • Contracts
  • Game Theory
  • Governments
  • Matrix Games
  • Military Research
  • New York
  • Procurement
  • Sequences
  • Statistics
  • Terminals
  • Uncertainty
  • United States
  • United States Government

Fields of Study

  • Economics

Readers

  • Game Theory.
  • Team-Based Human-Centered Cognitive Task Decision Making and Information Performance.