Starting Times for Data Collection in a Queueing Simulation I: Experiments with a Single Server Model.

Abstract

This paper presents results of experimentation aimed at identifying suitable starting rules for discrete event simulations. A starting rule is a decision rule that tells a simulation analyst when to begin collecting data that are relatively free of the initial conditions of a simulation. The starting rules described here rely for decision making on a comparison between a priori information on interarrival and service times and corresponding sample quantities computed during the course of a simulation. Testing of the first proposed rule on a single-server queueing simulation with exponential interarrival and serice times revealed a serious inadequacy. However, an examination of just how this inadequacy arose led to a second proposal for a starting rule. When tested in a parallel simulation the second rule produced considerably more favorable results. In addition, a perusal of the distribution of starting time for 1000 replications suggests a direction for future research aimed at reducing this starting time. (Author)

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Document Details

Document Type
Technical Report
Publication Date
May 01, 1978
Accession Number
ADA055412

Entities

People

  • George S. Fishman
  • Louis R. Moore

Organizations

  • University of North Carolina at Chapel Hill

Tags

Communities of Interest

  • Counter IED
  • Human Systems

DTIC Thesaurus Topics

  • Computer Simulations
  • Congestion
  • Data Science
  • Digital Computers
  • Goodness Of Fit Tests
  • Information Science
  • New York
  • North Carolina
  • Observation
  • Operations Research
  • Queueing Theory
  • Random Variables
  • Simulations
  • Statistical Inference
  • Statistics
  • Steady State
  • United States

Fields of Study

  • Mathematics

Readers

  • Mathematical Modeling and Probability Theory.
  • Systems Analysis and Design
  • Theoretical Analysis.