An Antisubmarine Warfare Training War Game.

Abstract

The employment of manual tactical gaming in a training environment is discussed, outlining the advantages and disadvantages of this method of training in the context of shipboard requirements. A two-sided, manual tactical war game is described and rules provided for play of the game. The utility of the game in assisting Commanding Officers and Training Officers in training junior officers using the Personnel Qualification Standard (PQS) System is described, with recommendations for further use of the game as a possible tactical training tool. (Author)

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Document Details

Document Type
Technical Report
Publication Date
Mar 01, 1978
Accession Number
ADA055539

Entities

People

  • Gary Leonard Coyle

Organizations

  • Naval Postgraduate School

Tags

Communities of Interest

  • Ground and Sea Platforms
  • Sensors
  • Weapons Technologies

DTIC Thesaurus Topics

  • Acoustic Detection
  • Aircrafts
  • Antisubmarine Warfare
  • Detectors
  • Employment
  • Naval Operations
  • Navy
  • Operations Research
  • Ships
  • Sonar Ranging
  • Submarines
  • Tactical Training
  • Training Devices
  • United States
  • United States Naval Academy
  • War Games
  • Weapons Effects

Fields of Study

  • Psychology

Readers

  • Game Theory.
  • Maritime and Naval Warfare Studies
  • Military Leadership and Professional Education.