War Gaming--A Sound Procedure for Testing Military Plans and Concepts

Abstract

This thesis presents a non-technical analysis of the utility and validity of modern war gaming procedures for evaluating military plans and operational concepts. Selective contemporary applications of war gaming methodologies are investigated and their capabilities and limitations are identified and examined. The conclusion is reached that the war gaming process provides a meaningful and viable method for combining military expertise with modern analytic techniques to assist defense planners and decision makers in making rational choices among complex alternatives. Recommendations for improvements in the state of the war gaming art are made.

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Document Details

Document Type
Technical Report
Publication Date
Feb 28, 1969
Accession Number
ADA057229

Entities

People

  • James W. Cannon

Organizations

  • United States Army War College

Tags

Communities of Interest

  • C4I
  • Human Systems
  • Materials and Manufacturing Processes
  • Weapons Technologies

DTIC Thesaurus Topics

  • Combat Support
  • Computer Programming
  • Computer Programs
  • Computers
  • Contingency Operations (Military)
  • Doctrine
  • Game Theory
  • Military Applications
  • Military Organizations
  • Military Planning
  • National Security
  • Operations Research
  • Second World War
  • Students
  • United States
  • War Games
  • Warfare

Readers

  • Military History of the United States in the 20th Century.
  • Systems Analysis and Design
  • Team-Based Human-Centered Cognitive Task Decision Making and Information Performance.