Value-Driven Decision Theory: Application to Combat Simulations.

Abstract

This report describes the application of value-driven decision theory to the modeling of command, control, and communications, (C3) in computerized combat simulations. Value-driven decision theory provides an unusually powerful method for representing C3 in combat simulations, in that the theory provides an explicit representation of the human decision processes that drive the simulation. Each decision element represented in a value-drive simulation has its own internal model of the world which is formed by the integration of perceptions received via sensor and command links into a predefined structural model of the relevant portions of the external world. Employing its internal model, each decision element has the capability for generating and projecting alternative courses of action, for associating values or measures of worth with each alternative, and for selecting a language, preferences can be conveyed among the decision elements of a command hierarchy or among different decision levels of a given decision element. This capability provides the decision elements the flexibility to override command from higher level elements should circumstances strongly favor the adoption of an alternative course of action.

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Document Details

Document Type
Technical Report
Publication Date
Jul 01, 1978
Accession Number
ADA060402

Entities

People

  • G. E. Pugh
  • G. F. Gorman
  • G. L. Lucas

Tags

Communities of Interest

  • Air Platforms
  • Biomedical
  • C4I
  • Ground and Sea Platforms
  • Human Systems
  • Weapons Technologies

DTIC Thesaurus Topics

  • Air Force
  • Aircrafts
  • Artificial Intelligence
  • Command And Control
  • Command And Control Systems
  • Computer Programs
  • Computers
  • Control Systems
  • Information Processing
  • Information Science
  • Linear Programming
  • Mathematical Models
  • Military Science
  • Operating Systems
  • Operations Research
  • Reconnaissance Aircraft
  • Warfare

Readers

  • Computational Fluid Dynamics (CFD)
  • Game Theory.
  • Software Engineering.

Technology Areas

  • Fully Networked C3
  • Fully Networked C3 - Command and Control