A System for Training and Evaluating Battalion Command Groups with Gaming Simulation Techniques.

Abstract

This report describes research devoted to refinement and elaboration of Command Post Exercise LONGTHRUST, a gaming simulation exercise. LONGTHRUST, which is appropriate for Battalion level Command Groups, was originally developed as a scenario dependent exercise. The research involved development of simplified game rules, refinement and definition of controller roles and activities, development of a criterion-referenced critique and evaluation system, and extensive refinement and simplification of materials so that the revised system would be suitable for use with any combat operation or environment. The revised system, labeled COMTRAIN, is appropriate for use by Army units who wish to practice tactical concepts using gaming simulation techniques. (Author)

Open PDF

Document Details

Document Type
Technical Report
Publication Date
Aug 01, 1976
Accession Number
ADA063737

Entities

People

  • Fred K. Cleary
  • James A. Salter
  • Joseph A. Olmstead
  • Theodore R. Powers

Organizations

  • Human Resources Research Organization

Tags

Communities of Interest

  • C4I
  • Human Systems
  • Weapons Technologies

DTIC Thesaurus Topics

  • Anti-Tank Missiles
  • Combat Operations
  • Combat Support
  • Command And Control
  • Fire Support
  • Guided Missiles
  • Human Resources
  • Indirect Fire
  • Materials
  • Military Personnel
  • Plastic Explosives
  • Reliability
  • Simulations
  • Test And Evaluation
  • Warfare
  • Weapons
  • Weapons Effects

Readers

  • Military Training and Readiness Simulation
  • Theoretical Analysis.