Modeling of Tactical Events by Interactive Graphics: Approach, Interface Design, and System Design

Abstract

The potential role for computer graphics interactive tactical modeling was investigated using a four-color vector graphics display. The display enabled a user to define terrain features, order of battle, and the movements and actions of units. Interactive devices included a light pen, track ball, and function keyboard. The model emphasized tactical planning, although similar techniques could be used for tactical analysis. A simplified intelligence planning task was developed to demonstrate the concept of graphics modeling. In it, an intelligence performance model simulated the detection and classification performance of patrol units. A movement/terrain model guided user-postulated movements of units, and probability algorithms determined performance of units. The research showed that graphic simulations defined by the user can be developed to help conceive and evaluate potential combat activity. The report is intended for military research and development personnel concerned with the application of interactive graphics to battlefield planning.

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Document Details

Document Type
Technical Report
Publication Date
Dec 01, 1978
Accession Number
ADA064324

Entities

People

  • G. W. Irving
  • Gary Lindquist
  • Lee M. Farrell

Tags

Communities of Interest

  • C4I
  • Human Systems
  • Weapons Technologies

DTIC Thesaurus Topics

  • Attrition
  • Computer Graphics
  • Computer Programs
  • Data Analysis
  • Databases
  • Economic Forecasting
  • Human-Machine Interfaces
  • Indirect Fire
  • Intelligence Analysis
  • Intelligence Analysts
  • Intelligence Collection
  • Intelligence Cycle
  • Interactive Graphics
  • Military Research
  • Military Tactics
  • Order Of Battle
  • Social Sciences

Readers

  • Computational Modeling and Simulation
  • Computer Science/Computer Engineering/Data Science/Digital Signal Processing.
  • Military Science