Battalion Command Group Performance in Simulated Combat

Abstract

The behavior of 27 battalion command groups was studied in a simulated combat environment provided by a computer-driven battle simulator, the Combined Arms Tactical Training System (CATTS). Of the 61 subtasks described in the Command Group Module of the Army Training and Evaluation Program (ARTEP), 50 were evaluated in the CATTS exercises. Nineteen subtasks were identified as relatively weak on the basis of their comparatively low performance ratings, and 23 subtasks were found to be highly correlated with the overall effectiveness ratings. Fourteen subtasks were identified as critical because they were both low rated and highly correlated with overall effectiveness ratings. The critical subtasks included identifying, gathering, analyzing, and disseminating intelligence, planning fires, determining the critical place and time, communicating plans and orders, defeating electromagnetic intelligence, reacting to jamming, and concentrating combat power. These subtasks were related to more basic processes, identified in previous research as important determinants of organizational effectiveness, viz., sensing, decisionmaking, communicating, and coping with changes in the environment. The critical performance identified in this report can be given particular emphasis in the development of command group training systems, training programs, and information-processing and decision- aiding technologies.

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Document Details

Document Type
Technical Report
Publication Date
Mar 01, 1979
Accession Number
ADA070089

Entities

People

  • Herbert F. Barber
  • Ira T. Kaplan

Organizations

  • U.S. Army Research Institute for the Behavioral and Social Sciences

Tags

Communities of Interest

  • Biomedical
  • C4I
  • Human Systems
  • Materials and Manufacturing Processes
  • Weapons Technologies

DTIC Thesaurus Topics

  • Air Defense
  • Artillery
  • Combat Areas
  • Combat Operations
  • Combat Support
  • Command And Control
  • Doctrine
  • Electronic Warfare
  • Employment
  • Fire Support
  • Information Processing
  • Military Organizations
  • Plastic Explosives
  • Reliability
  • Tactical Training
  • Two Dimensional
  • Warfare

Readers

  • Instructional Design and Training Evaluation.
  • Military Training and Readiness Simulation
  • Team-Based Human-Centered Cognitive Task Decision Making and Information Performance.