An Approach to a Game Theoretic Treatment of Fleet Defense.

Abstract

This technical note shows, largely by means of a fairly complex example, how realistic Fleet Defense problems may be modeled using game theory. Emphasis is placed on the structuring of the tactical problem as opposed to obtaining its game theoretic solution; given the paucity of realistic game solutions in use by the Navy this emphasis is felt to be justified. The overall approach is then outlined; its essential ideas are to: use a scenario approach in order to have a definite problem context; develop an effectiveness model from the scenario in such a way that the gaming methodology can be readily interfaced with it; use a flexible effectiveness measure as a part of this model; decompose the overall problem and develop an algorithm for solving the overall game; start with perfect information and then introduce imperfect information (uncertainty); solve the many lower-order games by whatever methods are appropriate; and use the game solutions to study tactical decisions and tradeoffs of all kinds.

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Document Details

Document Type
Technical Report
Publication Date
Apr 30, 1976
Accession Number
ADA071375

Entities

People

  • William H. Frye

Organizations

  • SRI International

Tags

Communities of Interest

  • Air Platforms
  • Human Systems
  • Weapons Technologies

DTIC Thesaurus Topics

  • Aircrafts
  • Attack Aircraft
  • Diagrams
  • Dynamic Programming
  • Equations
  • Fighter Aircraft
  • Game Theory
  • Geometry
  • Linear Programming
  • Markov Models
  • Matrix Games
  • Operations Research
  • Optimization
  • Point Defense
  • Probability
  • Probability Distributions
  • Random Variables

Readers

  • Computational Fluid Dynamics (CFD)
  • Educational Psychology
  • Team-Based Human-Centered Cognitive Task Decision Making and Information Performance.