A Framework for an Interactive, Computer-Supported, Battalion-Level War Game.

Abstract

This thesis analyzes in depth the Army's PEGASUS free-play, manual wargame and developes in detail the event-sequenced logic which comprises the battle simulation. The resulting logic has been structured to serve as a framework for the programming of an interactive, computer-supported, battalion-level wargame. The game is designed for 2 players, rather than the 35-40 required in the PEGASUS manual mode, with the players role-playing the adversary force commanders. Battle results are determined stochastically, and relevant battle information is filtered and displayed to the players to enhance their tactical decision-making. The framework is sufficiently flexible so that future weapon systems and sophisticated sensors can be incorporated into the game. Exercising this potential in future studies may provide unique insights into the processing of information and decision-making on the modern, automated battlefield. (Author)

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Document Details

Document Type
Technical Report
Publication Date
Jun 01, 1979
Accession Number
ADA073396

Entities

People

  • Dominic Nicolosi Jr

Organizations

  • Naval Postgraduate School

Tags

Communities of Interest

  • C4I
  • Energy and Power Technologies
  • Human Systems
  • Weapons Technologies

DTIC Thesaurus Topics

  • Anti-Personnel Weapons
  • Anti-Tank Missiles
  • Armored Vehicles
  • Artillery
  • Artillery Fire
  • Attrition
  • Combat Operations
  • Command And Control
  • Computer Programming
  • Computers
  • Databases
  • Indirect Fire
  • Simulations
  • Training
  • War Games
  • Warfare
  • Weapon Systems

Readers

  • Military Training and Readiness Simulation
  • Systems Analysis and Design
  • Team-Based Human-Centered Cognitive Task Decision Making and Information Performance.