Combat Simulation Using Breach Computer Language

Abstract

This report highlights and summarizes certain light weapon system analysis efforts conducted during FY 78 and 79. It also evaluates the effectiveness of existing, developmental, or conceptual small arms weapons in a combat environment. This study presents a method for analyzing light weapon systems through the use of realistic combat simulation models. Computer models were constructed using the Battlefield Related Evaluation and Analysis of Concepts and Hardware (BREACH) simulation language. BREACH is a high resolution, combat simulation and weapon system analysis computer language. Two types of models were constructed; a stochastic duel and dynamic engagement model. The duel model validates the BREACH approach by comparing results with mathematical solutions. The dynamic model shows the capability of the BREACH language to perform complex weapon system analysis. The major conclusion drawn from the analysis is that the BREACH language offers a unique capability for conducting combat simulations for a broad range of weapon analysis problems.

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Document Details

Document Type
Technical Report
Publication Date
Sep 01, 1979
Accession Number
ADA076965

Entities

People

  • Nicholas Scors
  • Richard Kwatnoski

Organizations

  • United States Army Armament Research, Development and Engineering Center

Tags

Communities of Interest

  • Weapons Technologies

DTIC Thesaurus Topics

  • Cardiac Arrest
  • Computer Languages
  • Computer Programming
  • Computers
  • Electronic Warfare
  • High Resolution
  • Military Operations
  • Military Research
  • Munitions
  • Simulation Languages
  • Small Arms
  • Systems Analysis
  • Urban Areas
  • Urban Warfare
  • Warfare
  • Weapons
  • Weapons Effects

Readers

  • Computational Modeling and Simulation
  • Munitions and Ordnance Engineering