Texture Primitive Extraction Using an Edge-Based Approach

Abstract

Many textures are characterizable as a collection of primitive elements arranged over a background field. This paper defines an edge-based procedure for extracting primitives from textures. The technique groups edges into region boundaries by joining facing pairs of edge points. A pilot evaluation is performed by examining the usefulness of these primitives for texture classification. (Author)

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Document Details

Document Type
Technical Report
Publication Date
May 01, 1979
Accession Number
ADA078085

Entities

People

  • Azriel Rosenfeld
  • Charles R. Dyer
  • Tsai-hong Hong

Organizations

  • University of Maryland

Tags

Communities of Interest

  • Materials and Manufacturing Processes

DTIC Thesaurus Topics

  • Algorithms
  • Boundaries
  • Change Detection
  • Computer Graphics
  • Computer Science
  • Computers
  • Data Science
  • Data Sets
  • Detection
  • Detectors
  • Extraction
  • Image Processing
  • Order Statistics
  • Orientation (Direction)
  • Pattern Recognition
  • Pilot Studies
  • Universities

Fields of Study

  • Computer science

Readers

  • Computer Vision.
  • Systems Analysis and Design