Texture Primitive Extraction Using an Edge-Based Approach
Abstract
Many textures are characterizable as a collection of primitive elements arranged over a background field. This paper defines an edge-based procedure for extracting primitives from textures. The technique groups edges into region boundaries by joining facing pairs of edge points. A pilot evaluation is performed by examining the usefulness of these primitives for texture classification. (Author)
Document Details
- Document Type
- Technical Report
- Publication Date
- May 01, 1979
- Accession Number
- ADA078085
Entities
People
- Azriel Rosenfeld
- Charles R. Dyer
- Tsai-hong Hong
Organizations
- University of Maryland