Preference-Ordered Discrete-Gaming Analysis of Air-to-Air Combat.

Abstract

A preference-ordered discrete-gaming air-to-air-combat model is described. Approximately optimal switchings between several closed-loop control policies is provided by an active-cell structure in the state space, which is divided into regions of draw outcome and various types of capture. Cell buildup techniques is discussed and the results of computations for families of duels presented. A threat-reciprocity scheme for characterizing draw outcomes and tactics is discussed. A reprisal-strategy scheme for exploiting opponent's errors by extrapolation is described. (Author)

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Document Details

Document Type
Technical Report
Publication Date
Jun 01, 1979
Accession Number
ADA078442

Entities

People

  • Henry J. Kelley
  • Leon Lefton

Tags

Communities of Interest

  • Energy and Power Technologies
  • Weapons Technologies

DTIC Thesaurus Topics

  • Air Force
  • Aircrafts
  • Cell Structure
  • Computations
  • Equations
  • Equations Of Motion
  • Game Theory
  • Geometry
  • Guidance
  • Mechanics
  • Navigation
  • Proportional Navigation
  • Simulations
  • Three Dimensional
  • Two Dimensional
  • Vehicles
  • Wide Angles

Readers

  • Adaptive Control and Estimation with Uncertainty in Dynamic Systems.
  • Computer Engineering
  • Game Theory.

Technology Areas

  • Space