Design of an Integrated Division-Level Battle Simulation for Research, Development, and Training. Volume 2. Detailed Design Notes

Abstract

Requirement: (1) Develop a top-down design for an integrated family of modular division-level battle simulations which separately or jointly will exercise players performing critical functions in command and control (Volume I) . (2) Develop detailed design specifications for the Intelligence Staff module of the integrated battle simulation (Volume II). The design approach involved the following principles: selection of the decision variables to be manipulated by the division staff modules and the event threads both within and external to the staff modules thereby fixing the event sequence and time of occurrence; and incorporating into the simulation every event thread needed to support the input/output relationship. The dynamic realism needed to place decision makers in a realistic environment is achieved by means of an event store technique. The five classes of events of which the event threads are composed are defined and the logical flow of the event store simulation is illustrated. A sixth class of event needed for operation in an ADP-assisted mode is also defined. The approach begins at the heart of the information system, the decisions, and then develops the simulation needed to implement them--the inverse of the usual approach.

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Document Details

Document Type
Technical Report
Publication Date
Aug 01, 1979
Accession Number
ADA082062

Entities

People

  • Roger A. Burt
  • Roland V. Tiede
  • Theodore T. Bean

Tags

Communities of Interest

  • Biomedical
  • C4I
  • Human Systems
  • Sensors
  • Weapons Technologies

DTIC Thesaurus Topics

  • Air Defense
  • Artillery
  • Command And Control
  • Computer Programs
  • Computer Simulations
  • Contingency Operations (Military)
  • Databases
  • Employment
  • Fire Support
  • Information Processing
  • Information Systems
  • Intelligence Collection
  • Plastic Explosives
  • Prisoners Of War
  • Remotely Piloted Vehicles
  • Social Sciences
  • Warfare

Readers

  • Enterprise Information Systems Architecture and Joint Command Capability Interoperability Support.
  • Software Engineering.
  • Theoretical Analysis.

Technology Areas

  • Fully Networked C3
  • Fully Networked C3 - Command and Control