Design of an Integrated Division - Level Battle Simulation for Research, Development, and Training. Volume 1
Abstract
This volume describes the structural framework of the simulation and the considerations that entered into its design. The requirement is to develop a top-down design for an integrated family of modular division-level battle simulations which separately or jointly will exercise players performing critical functions in command and control. The design approach involved the following principles: selection of the decision variables to be manipulated by the division staff modules and the event threads both within and external to the staff modules thereby fixing the event sequence and time of occurrence; and incorporating into the simulation every event thread needed to support the input/output relationship. The dynamic realism needed to place decision makers in a realistic environment is achieved by means of an event store technique. The five classes of events of which the event threads are composed are defined and the logical flow of the event store simulation is illustrated. A sixth class of event needed for operation in an ADP-assisted mode is also defined. The approach begins at the heart of the information system, the decisions, and then develops the simulation needed to implement them--the inverse of the usual approach. The design concept provides for a man in the loop in that any one or any combination of five basic staff modules (Cmd Grp, G-2, G-3, G-1/G-4, FSCE) plus one enemy module (Cmd Grp) may be either occupied by human players or simulated.
Document Details
- Document Type
- Technical Report
- Publication Date
- Aug 01, 1979
- Accession Number
- ADA082761
Entities
People
- Roger A. Burt
- Roland V. Tiede
- Theodore T. Bean