Design of an Integrated Division - Level Battle Simulation for Research, Development, and Training. Volume 1

Abstract

This volume describes the structural framework of the simulation and the considerations that entered into its design. The requirement is to develop a top-down design for an integrated family of modular division-level battle simulations which separately or jointly will exercise players performing critical functions in command and control. The design approach involved the following principles: selection of the decision variables to be manipulated by the division staff modules and the event threads both within and external to the staff modules thereby fixing the event sequence and time of occurrence; and incorporating into the simulation every event thread needed to support the input/output relationship. The dynamic realism needed to place decision makers in a realistic environment is achieved by means of an event store technique. The five classes of events of which the event threads are composed are defined and the logical flow of the event store simulation is illustrated. A sixth class of event needed for operation in an ADP-assisted mode is also defined. The approach begins at the heart of the information system, the decisions, and then develops the simulation needed to implement them--the inverse of the usual approach. The design concept provides for a man in the loop in that any one or any combination of five basic staff modules (Cmd Grp, G-2, G-3, G-1/G-4, FSCE) plus one enemy module (Cmd Grp) may be either occupied by human players or simulated.

Open PDF

Document Details

Document Type
Technical Report
Publication Date
Aug 01, 1979
Accession Number
ADA082761

Entities

People

  • Roger A. Burt
  • Roland V. Tiede
  • Theodore T. Bean

Tags

Communities of Interest

  • Biomedical
  • C4I
  • Electronic Warfare
  • Human Systems

DTIC Thesaurus Topics

  • Armored Personnel Carriers
  • Central Processing Units
  • Computer Programming
  • Computer Programs
  • Computers
  • Contingency Operations (Military)
  • Control Systems
  • Data Processing
  • Information Processing
  • Information Systems
  • Military Organizations
  • Military Science
  • Operating Systems
  • Plastic Explosives
  • Processing Equipment
  • Social Sciences
  • Warfare

Readers

  • Computer Science.
  • Military Training and Readiness Simulation
  • Theoretical Analysis.

Technology Areas

  • Fully Networked C3
  • Fully Networked C3 - Command and Control