Simple Models of Combat. Volume 1. Draft for Battle Book 2

Abstract

The work described in this report is part of a continuing effort to develop simplified, manual models of land combat that are useful to the field commander as well as the analyst. The present effort introduces range dependency, improved kill rate parameters derived from force-on-force test data, red artillery effects, and reduced visibility into the Battle Book methodology. Battle Book Calculus is a map-based dynamic combat analysis that examines minute-by-minute movement and loss exchanges for a battalion-level battle. Tactically realistic attack and defense combat activity are modeled in such a manner that all dynamic combat operations and results are lucid to the commander or analyst conducting the play. The method exploits the emerging base of data on the rates of combat processes now becoming available through force-on-force testing conducted at CDEC and other testing agencies. The method is map- oriented, and, while it could be almost totally automated, it is primarily and deliberately a manual method. By means of a minute-by-minute assessment of the unfolding battle as displayed on a map, the analyst gains an intimate understanding of the battle dynamics and interactions under study, and has the opportunity, at each minute, to exercise judgment with regard to fire distribution, withdrawal to new positions, and other tactics as would be done in the real battle by the military commander. Actions occur in realistic time sequences using the tactical doctrines and weapon systems of the opposing forces.

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Document Details

Document Type
Technical Report
Publication Date
Aug 01, 1979
Accession Number
ADA083622

Entities

People

  • Terrence P. Goddard

Organizations

  • Braddock Dunn & McDonald

Tags

Communities of Interest

  • Weapons Technologies

DTIC Thesaurus Topics

  • Artillery
  • Artillery Fire
  • Attack Helicopters
  • Battles
  • Combat Operations
  • Combat Vehicles
  • False Targets
  • Fire Support
  • Firing Rate
  • Guns
  • Indirect Fire
  • Kill Probabilities
  • Military Personnel
  • Template Patterns
  • Time Intervals
  • Warfare
  • Weapon Systems

Readers

  • Computational Modeling and Simulation
  • Military Training and Readiness Simulation
  • Systems Analysis and Design