STAG: A Two Person Simulated Tactical Air War Game.

Abstract

The model developed in this study is a highly aggregated theater-level game comprised of interaction equations which utilize the allocation of aircraft to various missions on a daily basis to obtain the outcome of an offensive versus defensive systems engagement. The simulation which supports the model consists of an interactive air portion and a parametric ground portion. The theater of operations consists of two sides with their respective air and ground forces. While the model produces credible outcomes, the main objective is to reflect the effect of strategy and employment tactics on the outcome of the battle. The model is designed to provide individuals an opportunity to plan and conduct an air war and to test various air employment concepts. Existing war games are quite large and contain so many factors that the main effects of a player's employment decisions are confounded by the interactive effects of the factors. The war game described in this report has a limited number of factors so that it is easier for players to determine the main effects of their strategies. Included in the appendicies are a user's guide, analytical formulations, and a source listing of the program. (Author)

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Document Details

Document Type
Technical Report
Publication Date
Mar 01, 1980
Accession Number
ADA083911

Entities

People

  • John Matthew Foley

Organizations

  • Air Force Institute of Technology

Tags

Communities of Interest

  • Air Platforms
  • Cyber

DTIC Thesaurus Topics

  • Aerial Warfare
  • Air Defense
  • Air Force
  • Air Power
  • Aircrafts
  • Attrition
  • Computer Programs
  • Employment
  • Fighter Aircraft
  • Game Theory
  • Lessons Learned
  • Mathematical Models
  • Military Organizations
  • Simulations
  • Tactical Air Support
  • War Games
  • Warfare

Readers

  • Computational Modeling and Simulation
  • Game Theory.
  • Strategic Security Studies