Innovations for Navy War Gaming in the 1980's,
Abstract
Eleven ideas are postulated for innovations to current Navy war gaming concepts for the 1980's. The ideas range from development of simple board games for use in wardrooms of the fleet to a proposal that the Center for War Gaming become the proponent and facilitator for war gaming discipline within the Department of Defense. Emphasis is placed on making war games more realistic by combining the techniques of analytical simulation with 'human gaming.' Accolades are offered to the Navy Materiel Command for its innovative use of SEACON I to 'train' civilian weapons contractors. Personal experience from the U.S. Army was used to develop the innovative concepts that are presented. (Author)
Document Details
- Document Type
- Technical Report
- Publication Date
- Jun 25, 1980
- Accession Number
- ADA090154
Entities
People
- James B. Taylor
Organizations
- Naval War College