Innovations for Navy War Gaming in the 1980's,

Abstract

Eleven ideas are postulated for innovations to current Navy war gaming concepts for the 1980's. The ideas range from development of simple board games for use in wardrooms of the fleet to a proposal that the Center for War Gaming become the proponent and facilitator for war gaming discipline within the Department of Defense. Emphasis is placed on making war games more realistic by combining the techniques of analytical simulation with 'human gaming.' Accolades are offered to the Navy Materiel Command for its innovative use of SEACON I to 'train' civilian weapons contractors. Personal experience from the U.S. Army was used to develop the innovative concepts that are presented. (Author)

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Document Details

Document Type
Technical Report
Publication Date
Jun 25, 1980
Accession Number
ADA090154

Entities

People

  • James B. Taylor

Organizations

  • Naval War College

Tags

Communities of Interest

  • C4I
  • Ground and Sea Platforms
  • Human Systems

DTIC Thesaurus Topics

  • Aircrafts
  • Computer Simulations
  • Contractors
  • Doctrine
  • Employment
  • Game Theory
  • Military Science
  • Naval Operations
  • Navy
  • Students
  • Task Forces
  • Training
  • United States
  • Virtual Reality
  • War Colleges
  • War Games
  • Warfare

Readers

  • Military History of the United States in the 20th Century.
  • Military Science
  • Systems Analysis and Design