A Methodology for the Conversion of Tactical Board Games to Computer Assisted War Games.

Abstract

As part of the development of the capabilities of the Command, Control and Communications (C3) Laboratory at the Naval Postgraduate School, there was a need for an in-house computer assisted tactical war game. The objective of this thesis was to satisfy that need. An anti-submarine warfare board game, UP SCOPE!, which was designed, developed and produced by Simulations Productions, Inc. of New York, was used as the model. This thesis provides an interactive computer assisted anti-submarine warfare war game called 'Up Scope' which is written in FORTRAN. This thesis also develops a framework for any future computer adaptation of a tactical board game, details a players manual and gives full documentation of the computer programming. Program listings, a sample game and several tactical scenarios are also included. (Author)

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Document Details

Document Type
Technical Report
Publication Date
Sep 01, 1980
Accession Number
ADA094617

Entities

People

  • John Arthur Thompson Jr
  • William Clifton Griggs

Organizations

  • Naval Postgraduate School

Tags

Communities of Interest

  • Ground and Sea Platforms
  • Weapons Technologies

DTIC Thesaurus Topics

  • Air Force
  • Aircrafts
  • Computer Programming
  • Computer Programs
  • Computers
  • Detection
  • Naval Warfare
  • Navy
  • Passive Sonar
  • Students
  • Submarine Warfare
  • Submarines
  • United States
  • Ussr
  • War Games
  • Warfare
  • Weapon Systems

Fields of Study

  • Computer science

Readers

  • Computer Science.
  • Game Theory.
  • Technical Research and Report Writing.

Technology Areas

  • Fully Networked C3
  • Fully Networked C3 - Command and Control