Air Defense: A Computer Game for Research in Human Performance.
Abstract
A laboratory simulation system was developed for research on human performance in anti-air warfare (AAW) threat analysis. Major elements of the threat analysis problem were embedded in an interactive air defense game controlled by a desktop microcomputer. The problem for the player is to decide when to launch 'missiles' at hostile targets that approach at different speeds, and the task load is manipulated by varying the number of targets and their arrival rate. The specification of a mathematically ideal information processor provides a standard of optimal performance. Feedback is given to the player after each engagement, and performance data are automatically stored for subsequent analysis. Navy enlisted men served in a demonstration experiment that confirmed the feasibility of the system. Approximately 3 hours of practice produced proficient levels of performance. The course of skill acquisition was largely insensitive to training manipulations. Effects of task load were evidenced by a decline in performance as the number of targets and the pace of operations were increased. Performance was also impaired by the introduction of a concurrent auditory monitoring task. Test subjects found the game challenging and sustained their attention to the task for extended periods. (Author)
Document Details
- Document Type
- Technical Report
- Publication Date
- Jul 01, 1981
- Accession Number
- ADA102725
Entities
People
- Frank L. Greitzer
- Ramon L. Hershman
- Richard T. Kelly