On the Design of Simulations of Command and Control Processes

Abstract

This report covers two additional design requirements to an existing design for a battle simulation intended for research, development, or training. The first requirement is to simulate the command and control processes so that they reflect human performance in the information processing and decision making sequences. The second is to provide alternative configurations for the 'player' staff modules so that the investigator may select the configuration best suited to his behavioral research objectives. Both problems are approached by combining the known human factors in command and control with a detailed structuring of the action processes employed by the command group/staff. All relevant aspects of human performance except the higher-level decision making operations can be realistically simulated. A trade-off is found to exist in the alternative configurations between the realism of staff play, the ability to make behavioral measurements, and the cost of personnel and computer hardware/software.

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Document Details

Document Type
Technical Report
Publication Date
Nov 26, 1980
Accession Number
ADA107423

Entities

People

  • Roger A. Burt
  • Roland V. Tiede
  • Theodore T. Bean

Tags

Communities of Interest

  • C4I
  • Ground and Sea Platforms
  • Human Systems
  • Space

DTIC Thesaurus Topics

  • Behavioral Sciences
  • Cognition
  • Combat Simulations
  • Command And Control
  • Command And Control Systems
  • Computer Programming
  • Computer Programs
  • Computer Simulations
  • Computers
  • Control Systems
  • Data Displays
  • Information Processing
  • Information Systems
  • Mathematical Models
  • Plastic Explosives
  • Psychology
  • Warfare

Fields of Study

  • Engineering

Readers

  • Software Engineering
  • Team-Based Human-Centered Cognitive Task Decision Making and Information Performance.

Technology Areas

  • Fully Networked C3
  • Fully Networked C3 - Command and Control