Some Guidelines for Effective Task Design in Command and Control Simulations

Abstract

This report develops principles of task design for interactive simulations in which staff players execute the command and control of a simulated battle. A companion report on the design of simulations of command and control processes presents the basic design framework of a battle simulation capable of application alternatively to research, development, or training. This framework includes consideration of alternative configurations of the player staff modules so that an investigator may select a configuration best suited to his behavioral research objectives. The guidelines for effective task design are developed from the alternative configuration.

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Document Details

Document Type
Technical Report
Publication Date
Nov 26, 1980
Accession Number
ADA107424

Entities

People

  • Roger A. Burt
  • Roland V. Tiede
  • Theodore T. Bean

Tags

Communities of Interest

  • C4I
  • Ground and Sea Platforms
  • Human Systems
  • Space

DTIC Thesaurus Topics

  • Behavioral Research
  • Behavioral Sciences
  • Cognition
  • Combat Simulations
  • Command And Control
  • Command And Control Systems
  • Computer Programs
  • Computer Simulations
  • Computers
  • Control Systems
  • Information Processing
  • Information Systems
  • Mathematical Models
  • Psychology
  • Social Sciences
  • War Games
  • Warfare

Readers

  • Computational Modeling and Simulation
  • Joint Military Operations and Doctrine.

Technology Areas

  • Fully Networked C3
  • Fully Networked C3 - Command and Control