How an Unfamiliar Thing Should Be Called

Abstract

An empirical method is described to derive good names for unfamiliar objects. Three principles were used in deriving the names: (1) The vocabulary and structure of the names should be within the user's linguistic capacities; (2) The names should be informationally efficient, namely, short, but at the same time unique; and (3) The names should form a classification system. For example, most names have a generic term and one or more modifiers. These principles lead to the following design for creating good names: Step 1; Names are generated by a group of subjects. Step 2: From the names generated by subjects, the experimenter chooses a subset of the names according to the following criteria: (a) the modal name is chosen, namely, if a particular name is generated more often than others, it is chosen; (b) shorter names are preferred; (c) names chosen stay within the classification system provided by the subjects. Step 3: How good the names are is tested by measuring (1) how well people can match the names with the objects they describe; and (2) how well they can recall the names, given the physical objects. Steps 2 and 3 can be iterated; namely, if a given name is poorly matched or recalled, it can be replaced by another generated name and tested again. The method results in names that form a classification system and that are natural, short, well matched with their physical referents and well recalled.

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Document Details

Document Type
Technical Report
Publication Date
Nov 01, 1981
Accession Number
ADA109179

Entities

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  • Andrzej Ehrenfeucht
  • Patricia Baggett

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  • University of Colorado Boulder

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