Relative Depth and Local Surface Orientation from Image Motions

Abstract

A simple mathematical formalism is presented suggesting a mechanism for computing relative depth of any two texture elements characterized by the same relative motion parameters. The method is based on a ratio of a function of the angular velocities of the projecting rays corresponding to the two texture elements. The angular velocity of a ray cannot, however, be computed directly from the instantaneous characterization of motion of a 'retinal' point. It is shown how it can be obtained from the (linear) velocity of the image element on the projection surface and the first time derivative of its direction vector. A similar analysis produces a set of equations which directly yield local surface orientation relative to a given visual direction. The variables involved are scalar quantities directly measurable on the projection surface but, unlike the case of relative depth, the direction of (instantaneous) motion has to be computed by different means before the method can be applied. The relative merits of the two formalisms are briefly discussed.

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Document Details

Document Type
Technical Report
Publication Date
Jan 01, 1981
Accession Number
ADA109565

Entities

People

  • K. Prazdny

Organizations

  • University of Maryland

Tags

Communities of Interest

  • Air Platforms

DTIC Thesaurus Topics

  • Artificial Intelligence
  • Cartesian Coordinates
  • Coordinate Systems
  • Differential Geometry
  • Displacement
  • Equations
  • Geometry
  • Observers
  • Orientation (Direction)
  • Relative Motion
  • Rotation
  • Stratified Fluids
  • Translations

Readers

  • Computer Vision.
  • Control Systems Engineering.