Simulator for Air-to-Air Combat versus Real World: Visual Cue Analysis for Simulated Air-to-Air Combat Training.

Abstract

Flying an aircraft requires a continuous interpretation of the visual environment in which the pilot uses visual information from outside the cockpit and from the flight instruments inside the cockpit to develop and maintain an awareness of the status of the aircraft and its location in space. Flying a high-speed/high-performance aircraft in an air-to-air combat environment vastly increases the complexity of the pilot's task. The pilot must also keep track of and evaluate the performance of any opposing aircraft. To maintain a dynamic awareness of the situation and ultimately to be successful in the airborne arena, the pilot depends heavily on interpretation of out-of-the-cockpit visual cues. Usually training of the necessary visual skills for air-to-air combat takes place entirely in the aircraft...a high stress environment where the student pilot quickly can become overwhelmed with visual information. In addition, the training is severely limited by both rules of engagement and aircraft safety limitations that prevent the student pilot from experiencing and practicing maximum performance tactics.

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Document Details

Document Type
Technical Report
Publication Date
Jan 01, 1982
Accession Number
ADA110570

Entities

People

  • Alexander M. Rupp
  • Robert E. Coward

Organizations

  • Air Force Research Laboratory

Tags

Communities of Interest

  • Air Platforms

DTIC Thesaurus Topics

  • Air Force
  • Altitude
  • Computers
  • Data Displays
  • Display Systems
  • Engineering
  • Flight Instruments
  • Flight Simulators
  • Instructors
  • Lessons Learned
  • Relative Motion
  • Rules Of Engagement
  • Simulations
  • Students
  • Training
  • War Colleges
  • Warfare

Readers

  • Aviation Science / Aeronautics.
  • Team-Based Human-Centered Cognitive Task Decision Making and Information Performance.

Technology Areas

  • Space