The Complexity of Two Player Games of Incomplete Information.

Abstract

We consider two-player games of incomplete information in which certain portions of positions are private to each player and cannot be viewed by the opponent. We provide asymptotically optimal decision algorithms for space bounded games. We present various games of incomplete information which are shown to be universal in the sense that they are the hardest of all reasonable games of incomplete information. The problem of determining the outcome of these universal games from a given initial position is shown to be complete in doubly-exponential time. We also define 'private alternating Turing machines' which are a new type of alternating Turing machines with certain private types. The space complexity S(n) of these machines is characterized in terms of the complexity of deterministic Turing machines, with time bounds doubly-exponential in S(n). We also consider blindfold games, which are restricted games in which the second player is not allowed to modify the common position. We provide asymptotically optimal decision algorithms for space bounded blindfold games.

Open PDF

Document Details

Document Type
Technical Report
Publication Date
Oct 01, 1981
Accession Number
ADA114647

Entities

People

  • John Reif

Organizations

  • Harvard University

Tags

Communities of Interest

  • Energy and Power Technologies
  • Human Systems

DTIC Thesaurus Topics

  • Algorithms
  • Alphabets
  • Automata
  • Computational Complexity
  • Computations
  • Construction
  • Finite Alphabet
  • Language
  • Machines
  • Military Research
  • Notation
  • Security
  • Sequences
  • Simulations
  • Symbols
  • Theorems
  • Transitions

Fields of Study

  • Economics

Readers

  • Game Theory.
  • Parallel and Distributed Computing.
  • Statistical inference.

Technology Areas

  • Space
  • Space - Spacecraft Maneuvers