The Dismounted Infantry Aggregation Methodology (DIAM) in the Jiffy Game

Abstract

Results from low resolution corps and division level war games and simulations have become increasingly important to decisions involving weapon system procurement and the force structuring process. In the past, dismounted units have been poorly represented in these models. Games such as Jiffy and the developmental CORDIVEM did not portray explicity the attributes of dismounted squads and platoons. These games were usually oriented to the armor/antiarmor battle, with end of simulation occurring at about 500 meters. Consequently, the effects of dismounted units in the corps/division level combined arms battle were not accounted for satisfactorily. This report describes a method for representing such battles in division or corps level simulations by aggregating terrain effects and numbers of weapon systems in order to reduce set up and run requirements while explicitly representing dismounted tactics, weapon lethality, and target vulnerability. The method has general applicability in existing war games. It has been implemented as a computerized combat model in the Jiffy war game and used in gaming support for the High Technology Light Division study.

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Document Details

Document Type
Technical Report
Publication Date
Apr 01, 1982
Accession Number
ADA116498

Entities

People

  • Elizabeth W. Etheridge
  • H. K. Pickett
  • Leon D. Godfrey
  • Stephan A. Arrington

Tags

Communities of Interest

  • Weapons Technologies

DTIC Thesaurus Topics

  • Acquisition
  • Ammunition
  • Armored Vehicles
  • Databases
  • Debugging
  • Detection
  • Firing Rate
  • Line Of Sight
  • Low Resolution
  • Plastic Explosives
  • Simulations
  • Small Arms
  • Target Acquisition
  • War Games
  • Warfare
  • Weapon Systems
  • Weapons

Readers

  • Computational Modeling and Simulation
  • Game Theory.
  • Military Training and Readiness Simulation