Production Systems as a Programming Language for Artificial Intelligence Applications. Volume III.

Abstract

KPKEG is a production system implementation of a program that plays chess end games, restricted to king and pawn versus king. The program is described and several examples; of its operation are discussed. The program's chess knowledge is given, and how this knowledge is expressed as productions is described. Experiments with KPKEG have brought out several features of the principle on which the search is based and the chess knowledge organized, the strategy hierarchy. Features of the productions and how they compare with a Lisp version of a similar program bring out the advantages of this implementation. The productions lend themselves readily to extension to more demanding chess tasks. (Author)

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Document Details

Document Type
Technical Report
Publication Date
Dec 01, 1976
Accession Number
ADA118469

Entities

People

  • Michael D. Rychener

Organizations

  • Carnegie Mellon University

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Communities of Interest

  • C4I
  • Cyber
  • Energy and Power Technologies

DTIC Thesaurus Topics

  • Artificial Intelligence
  • Automatic Identification Systems
  • Birds
  • Coding
  • Computer Programming
  • Computer Programs
  • Computer Science
  • Computers
  • Databases
  • Lab-On-A-Chip
  • Language
  • Lepidoptera
  • Operating Systems
  • Plastic Explosives
  • Programming Languages
  • Roll
  • Three Dimensional

Readers

  • Artificial Intelligence
  • Military History of the United States in the 20th Century.

Technology Areas

  • AI & ML
  • AI & ML - DoD AI Strategy