The Quantized Geometry of Visual Space: The Coherent Computation of Depth, Form, and Lightness. Revised Version.

Abstract

A theory is presented of how global visual interactions between depth, length lightness, and form percepts can occur. The theory suggests how quantized activity patterns which reflect these visual properties can coherently fill-in, or complete, visually ambiguous regions starting with visually informative data features. Phenomena such as the Cornsweet and Craik-O'Brien effects, phantoms and subjective contours, binocular brightness summation, the equidistance tendency, Emmert's law, allelotropia, multiple spatial frequency scaling and edge detection, figure-ground completion, co-existence of depth and binocular rivalry, reflectance rivalry, Fechner's paradox, decrease of threshold contrast with increased number of cycles in a grating pattern, hysteresis, adaption level tuning, Weber law modulation, shift of sensitivity with background luminance, and the finite capacity of visual short term memory are discussed in terms of a small set of concepts and mechanisms. Limitations of alternative visual theories which depend on Fourier analysis, Laplacians, zero-crossings, and cooperative depth planes are described. Relationships between monocular and binocular processing of the same visual patterns are noted, and a shift in emphasis from edge and disparity computations towards the characterization of resonant activity-scaling correlations across multiple spatial scales is recommended. (Author)

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Document Details

Document Type
Technical Report
Publication Date
Aug 01, 1982
Accession Number
ADA119240

Entities

People

  • Stephen Grossberg

Organizations

  • Boston University

Tags

Communities of Interest

  • Energy and Power Technologies

DTIC Thesaurus Topics

  • Artificial Intelligence
  • Change Detection
  • Computations
  • Detection
  • Fourier Analysis
  • Frequency
  • Geometry
  • Mathematical Analysis
  • Neural Networks
  • Pattern Recognition
  • Psychology
  • Psychophysiology
  • Quantum Mechanics
  • Self Organizing Systems
  • Statistical Analysis
  • Three Dimensional
  • Two Dimensional

Readers

  • Graph Algorithms and Convex Optimization.
  • Vision Science/Vision Psychology/Cognitive Neuroscience.

Technology Areas

  • Space