The MAGIC (Manually Assisted Gaming of Integrated Combat) Model,

Abstract

The detailed evaluation of new concepts or systems for ground combat, particularly when they are still in the formulative stage, can assist defense planners and systems designers in understanding the capabilities and limitations of their proposals before major funding and other commitments are made. If the concepts or systems do not differ markedly from current ones, the standard evaluation techniques of gaming or systems analysis are appropriate. Special approaches are likely to be needed, however, for advanced concepts or systems that dictate innovations in how forces are organized, how they will operate, the tactics that they will employ, etc. The evaluation method described here is one such approach. It can be used not only to throw light on the advantages and disadvantages of particular concepts and systems, as can other approaches, but also to illuminate relationships between the concept, the technologies for implementing it, and the tactics for their employment, i.e., on the interactions between tactics and technology.

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Document Details

Document Type
Technical Report
Publication Date
May 01, 1982
Accession Number
ADA119885

Entities

People

  • Milton G. Weiner

Organizations

  • RAND Corporation

Tags

Communities of Interest

  • Weapons Technologies

DTIC Thesaurus Topics

  • Anti-Vehicle Weapons
  • Area Defense
  • Armored Vehicles
  • Combat Areas
  • Computer Programs
  • Databases
  • Field Tests
  • Geographic Regions
  • Indirect Fire
  • Military Applications
  • Reaction Time
  • Standards
  • United States
  • Urban Areas
  • Vehicles
  • Warfare
  • Weapons

Fields of Study

  • Education

Readers

  • Military History / Militaries and War Studies
  • Systems Analysis and Design