TEMPOA: An Interactive Simulation for the Apple III Microcomputer.

Abstract

TEMPOA is a computer interactive version of the original General Electric TEMPO game, and is written for the Apple III microcomputer. A minimum of two players vie for a strategic win through judicious budgetary planning in the development and procurement of realistic weapon systems. All decisions are subject to the constraints of limited budgets, hardware inventories, research and development time lags and the uncertainties of war and inflation. A third party, assuming the role of game umpire, selects all simulation parameters and oversees the play of the game. (Author)

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Document Details

Document Type
Technical Report
Publication Date
Oct 01, 1982
Accession Number
ADA124656

Entities

People

  • Christopher D. Owens

Organizations

  • Naval Postgraduate School

Tags

Communities of Interest

  • Human Systems
  • Materials and Manufacturing Processes
  • Weapons Technologies

DTIC Thesaurus Topics

  • Acquisition
  • Algorithms
  • Artificial Intelligence
  • California
  • Computer Programming
  • Computer Programs
  • Computers
  • Inventory
  • Mechanics
  • Military Planning
  • Personal Computers
  • Probability
  • Procurement
  • Random Variables
  • Simulations
  • Weapon Systems
  • Weapons

Readers

  • Database Systems and Applications
  • Economics
  • Game Theory.