Four Principles for Designing Instructions.

Abstract

This paper gives four principles for preparing multimedia instructional sequences, and, where necessary, the experimental methods for applying the principles successfully. It also describes the empirical experiments on which the principles are based. Principle One is a criterion for good terminology for unfamiliar objects, actions, and situations, with methods for deriving such terminology. Principle Two tells how to overlap visual and spoken elements in time (as in a movie of lecture with slides) in order for good associations to be formed. Principle Three states that division of instructions into conceptual units should be in agreement with people's natural conceptualization. Here, a method is presented for finding the natural conceptualization. Finally, Principle Four regards mixing audiovisual instruction with hands-on practice in learning a procedure. These principles should be useful in a variety of situations. (Author)

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Document Details

Document Type
Technical Report
Publication Date
Apr 01, 1983
Accession Number
ADA128923

Entities

People

  • Patricia Baggett

Organizations

  • University of Colorado Boulder

Tags

Communities of Interest

  • Biomedical
  • Human Systems

DTIC Thesaurus Topics

  • Air Force
  • Applied Psychology
  • Assembly
  • Biological Sciences
  • Cognitive Science
  • Computer Science
  • Education
  • Educational Psychology
  • Educational Technology
  • Information Processing
  • Instructional Materials
  • Materials
  • Military Research
  • Psychology
  • Sequences
  • Social Sciences
  • Systems Engineering

Fields of Study

  • Education

Readers

  • Computational Linguistics
  • Instructional Design and Training Evaluation.
  • Systems Analysis and Design