Advanced Training Techniques Using Computer Generated Imagery.

Abstract

The objectives of this study were to generate new concepts in aircrew training methods that take advantage of the flexibility of computer generated imagery, to demonstrate examples, and to perform exploratory testing of these examples. The purposes of the testing were to determine pilot acceptance of the use of a simulator as a training device as opposed to just an aircraft replicator, and to provide a baseline of information from which detailed training experiments could be designed for future testing by others. These goals were met. In general, both student and instructor pilot reactions were quite favorable. Experiments on ability to judge depression angles (e.g., for glideslope or dive angles) showed that this ability is quite poor among novice and experienced pilots alike. Methods of successfully improving these capabilities were demonstrated, but, found to be much more effective with limited experience pilot than with experienced pilots. A new form of energy/maneuverability diagram was designed and implemented on a simulator visual system. A sample syllabus for use of this diagram in aircombat training is presented. Studies of the minimal cues necessary for low level flight showed that, while the number of cues required by most pilots is quite large, the number required after appropriate training in visual cue understanding is suprisingly small.

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Document Details

Document Type
Technical Report
Publication Date
Feb 28, 1983
Accession Number
ADA129215

Entities

People

  • D. Coblitz
  • D. Hauck
  • M. Verstegen

Tags

Communities of Interest

  • Advanced Electronics
  • Air Platforms
  • Biomedical
  • Energy and Power Technologies
  • Weapons Technologies

DTIC Thesaurus Topics

  • Air Force
  • Air National Guard
  • Aircrafts
  • Collision Avoidance
  • Detection
  • Flight Simulators
  • Flight Training
  • Landing
  • Psychology
  • Remotely Piloted Vehicles
  • Students
  • Three Dimensional
  • Trainees
  • Training Aircraft
  • Training Devices
  • Two Dimensional
  • Warfare

Readers

  • Aviation Science / Aeronautics.
  • Human-Computer Interaction (HCI).
  • Systems Analysis and Design