IVTS-CEV (Interactive Video Tape System-Combat Engineer Vehicle) Gunnery Trainer.

Abstract

The IVTS project demonstrates the feasibility of applying to military training applications the video game technology developed for and marketed in consumer video games. The IVTS/CEV is a conceptual/breadboard-level classroom interactive training system designed to train Combat Engineer Vehicle (CEV) gunners in target acquisition and engagement with the main gun. The concept demonstration consists of two units: a gunner station and a display module. The gunner station has optics and gun controls replicating those of the CEV gunner station. The display module contains a standard large-screen color video monitor and a video tape player. The gunner's sight picture/position, vis a vis the video frame, is controlled by gun control handle movements; sight picture movement rate vs handle movement is modeled on actual equipment characteristics. A series of video-recorded targets are presented on the monitor and viewed through the sight. A Digital Data Module compares sight aiming point (derived from electrical sight position sensors) and known-location of target on the monitor; target location data is coded on a video tape sound track. The Digital Data Module scores trainee performance and provides the instructor with a measure of trainee proficiency. Both fixed and moving targets were used to demonstrate the effectiveness of this approach. A concept evaluation conducted by the Armor-Engineer Test Board indicates that the system fully demonstrated its ability to yield a high degree of knowledge transfer.

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Document Details

Document Type
Technical Report
Publication Date
Jul 01, 1981
Accession Number
ADA130375

Entities

People

  • Alfred N. Nunes

Tags

Communities of Interest

  • Weapons Technologies

DTIC Thesaurus Topics

  • Accuracy
  • Ammunition
  • Computer Graphics
  • Computer Programming
  • Computers
  • Detectors
  • Digital Data
  • Gunnery Trainers
  • Laser Beams
  • Plastic Explosives
  • Simulators
  • Students
  • Trainees
  • Training Devices
  • Video
  • Video Games
  • Video Tapes

Readers

  • Computer Science/Computer Engineering/Data Science/Digital Signal Processing.
  • Human-Computer Interaction (HCI).
  • Military Training and Readiness Simulation