Human Factors Representations for Combat Models

Abstract

Because human factors are not explicitly represented in the combat simulations employed by the Army, a detailed review was made of how 112 combat processes are represented in the following simulations: CARMONETTE, BLDM, DIVLEV, FOURCE, JIFFY, VECTOR-2, CEM, McCLINTIC, and CASTFOREM. From the review it was possible to enumerate the assumptions about human factors implicit in these simulations and describe a structure within which the connections between human characteristics and combat processes could be related. This structure serves as a criterion for evaluating proposed human factors research projects related to combat simulations. The highest priority combat processes and human factors for research are also enumerated.

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Document Details

Document Type
Technical Report
Publication Date
Jul 01, 1982
Accession Number
ADA133351

Entities

People

  • George J. Miller
  • Seth Bonder

Tags

Communities of Interest

  • Biomedical
  • C4I
  • Engineered Resilient Systems
  • Human Systems
  • Weapons Technologies

DTIC Thesaurus Topics

  • Air Defense
  • Artillery
  • Artillery Fire
  • Attrition
  • Behavior And Behavior Mechanisms
  • Behavioral Sciences
  • Command And Control
  • Differential Equations
  • Employment
  • Fire Support
  • Fixed Wing Aircraft
  • Human Behavior
  • Military Science
  • Reasoning
  • Task Performance And Analysis
  • Two Dimensional
  • Weapon Delivery

Fields of Study

  • Engineering

Readers

  • Computational Modeling and Simulation
  • Game Theory.
  • Instructional Design and Training Evaluation.