Simulator Design Features for Air-to-Ground Bombing. I. Performance Experiment I.
Abstract
The Visual Technology Research Simulator (VTRS) at the Naval Training Equipment Center was used to study the effects of six factors on air-to-ground bombing performance. The purpose of the experiment was to obtain information relevant to the design of simulators used for skill maintenance and transition training and to obtain information for making decisions about future transfer-of-training studies. The task was 30-degree cone pattern manual dive bombing initialized at 8000 feet altitude. Pilots who participated in the experiment were navy fleet pilots experienced in air-to-ground bombing. Factors studied were system lag (117 msec vs. 217 msec), background offset (-40 degrees vs. no offset), edge segmentation (up to 16 per modelled edge vs. no-edge segmentation), motion (platform motion vs. none), and g-seat (operational g-seat vs. none). Scene type was also included as a factor with four scenes ranging in type and content from a skeletal grid pattern to a relatively complex scene with mountain ranges and a river valley. Results indicated small to null effects for all factors but scene type. Scene type affected a number of performance measures, suggesting that further study to determine transfer of training effects is warranted. (Author)
Document Details
- Document Type
- Technical Report
- Publication Date
- Sep 01, 1983
- Accession Number
- ADA141190
Entities
People
- D. P. Westra