Battle Simulation for Command and Control Training,
Abstract
In response to a need for better capabilities for the training of battle staff personnel and the evaluation and analysis of command and control systems and capabilities, the Air Force is exploring the development of a Tactical Force Management Training and Analysis Facility (TFMTAF). Such a facility would use computer support to provide a realistic, simulated combat environment that would respond to the actions of command and control personnel and systems in much the same way that a real combat environment might, allowing free play to a degree not currently possible in manual exercises. This paper suggests a need for a hybrid form of combat simulation in which the computer is used to complement and support the breadth and depth of understanding human controllers bring to their task. Computerized models tend to emphasize the regularities of combat and play down the idiosyncrasies and variabilities to which good combat decisionmaking must be sensitive. Computer models depict combat from a single perspective, usually as mechanical contest between opposing forces; competent human decisionmakers must maintain multiple perspectives on the same combat process and be able to switch back and forth between them in response to changing circumstances. A hybrid simulator might overcome these limitations. It could be designed to take better advantage of the human-computer combination of capabilities than does any approach relying too much on either one alone.
Document Details
- Document Type
- Technical Report
- Publication Date
- Jun 01, 1982
- Accession Number
- ADA146246
Entities
People
- R. Strauch
Organizations
- RAND Corporation