An Experiment in the Value of Military Intelligence.

Abstract

This thesis is an investigation into the value of intelligence on enemy position and strength during a simulated battle experience. An experiment was conducted to determine if there was an amount of intelligence which could statistically be shown to be optimal, with more or less intelligence resulting in a degradation in performance by the decision maker. A variation of chess was utilized as the basic war gaming model. Subjects were provided different levels of intelligence on the enemy's strength and position. A computerized chess game calculated all enemy moves. All aspects of the experiment including filtering of intelligence, communications between display terminals, and data collection were under software control. The analysis of the data obtained from the experiment suggests that the amount of intelligence provided did correlate with player performance, and that there exists a level of information such that additional information leads to decreased performance. (Author)

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Document Details

Document Type
Technical Report
Publication Date
Mar 01, 1984
Accession Number
ADA146585

Entities

People

  • K. M. O'bryant
  • R. G. Risney

Organizations

  • Naval Postgraduate School

Tags

Communities of Interest

  • Air Platforms
  • Human Systems

DTIC Thesaurus Topics

  • Computational Science
  • Computer Programming
  • Computer Programs
  • Computers
  • Data Science
  • Databases
  • Experimental Design
  • Information Science
  • Military Intelligence
  • Naval Warfare
  • Schools
  • Statistical Analysis
  • Terminals
  • Test And Evaluation
  • United States
  • War Games
  • Warfare

Readers

  • Geospatial Intelligence and Artificial Intelligence Analytics
  • Sensor Fusion and Tracking Systems.
  • Team-Based Human-Centered Cognitive Task Decision Making and Information Performance.