Specifying Battle Simulation Requirements. A Model and Case History.

Abstract

The purpose of this paper is to present a model that can be of help to military users who have to prepare functional requirements for battle simulations. The particular functional requirements are for a battle simulation that will be used to conduct research on training command, control, and communications (C3) skills among the four leaders of a tank platoon (i.e., the platoon leader, the platoon sergeant, and the two tank commanders) during the performance of combined arms operations. This battle simulation, SIMCAT (SIMulation in Combined Arms Training), is being developed for the U.S. Army Research Institute for the Behavioral and Social Sciences (ARI) by the Human Resources Research Organization (HumRRo) under contract MDA903-83C-0504 with Perceptronics as a subcontractor. The functional requirements were prepared for ARI by HumRRO and were provided to Perceptronics for the hardware/software development of SIMCAT. While these functional requirements are specific to the development of SIMCAT and the purposes for which SIMCAT was intended, they are being presented in this paper to serve as a model for others who must prepare functional requirements for battle simulations. The functions for which requirements are provided (e.g., terrain, movement, engagement, communications) must be considered in the development of any battle simulation. While the requirements will obviously vary from one simulation to nother, it is hoped that their publication will assist others who will undertake similar tasks.

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Document Details

Document Type
Technical Report
Publication Date
Sep 01, 1984
Accession Number
ADA148044

Entities

People

  • D. L. Hannaman

Organizations

  • Human Resources Research Organization

Tags

Communities of Interest

  • Weapons Technologies

DTIC Thesaurus Topics

  • Army Training
  • Automated Speech Recognition
  • Combat Operations
  • Command And Control
  • Communication Networks
  • Detection
  • Detectors
  • Fire Support
  • Grids
  • Hard Copy
  • Indirect Fire
  • Playback
  • Social Sciences
  • Tank Guns
  • Tank Turrets
  • Warfare
  • Weapon Systems

Readers

  • Instructional Design and Training Evaluation.
  • Marine Ecological Systems Migration
  • Military Science

Technology Areas

  • Fully Networked C3
  • Fully Networked C3 - Command and Control