A Computer-Based Gaming System for Assessing Recognition Performance (RECOG)
Abstract
This report documents a computer-based gaming system for assessing recognition performance (RECOG). This was done so that others who may want to use it either for research, development, or operational implementation will have an easier time comprehending the modularity of the programming structure as well as how specific procedures can be adapted to suit a user's unique situation. The game management system is programmed in a modular manner to: instruct the student on how to play the game, retrieve and display individual images, keep track of how well individuals play and provide them feedback, and link these components by supervising routines inorder to execute the game. The game, then, provides a set of software tools which can be used by others who want to assess recognition performance. The software for the complete gaming system is currently on three floppy disks which control the play of the game, contain the graphic-images database, and maintain records of individuals' recognition performances. The game itself is run with two dual-density disks on the Terak microcomputer employing two drives. A third disk containing game management facilities can be used by test administrators or researchers to format the recognition data to facilitate statistical analyses. Also, this third disk can be used to design a new game completely different set of graphic images to act as stimuli for recognition testing.
Document Details
- Document Type
- Technical Report
- Publication Date
- Jan 01, 1985
- Accession Number
- ADA149752
Entities
People
- C. L. Miller
- D. H. Maffly
- D. M. Setter
- G. A. Little
- P. A. Federico