Trends Shaping Advanced Aircrew Training Capabilities through the 1990s

Abstract

Simulation will become a major training system resource for the support of tactical aircrew training in the 1990s. Technologies in this area will be driven by the desire to extend the traditional notion of a 'simulator' to that of a multi-cockpit multi-sensor device capability by the late 1980s. The ultimate user goal will be to arrive at those configurations of this new technology which prove to be cost effective for fielding the base (wing and/or squadron) level. Critical technologies for making such unit-level basing possible lie chiefly in the area of visual system display. In particular, unit- level basing of an advanced simulation capability will depend in large part on the success of head- and eye-coupled display technology and the anticipated reductions in overall system costs associated with adoption of such an approach. Near-term training device research and development (R/D) goals call for the functional integration of a multiple-cockpit, multi-sensor device capability (using head and eye coupling either in a helmet display or dome configuration) with a state-of-the-art, instrumented range facility by the early to mid-1990s. This centralized, 'center' concept represents a significant R/D goal as well as an operational milestone with respect to planning for future aircrew training systems.

Open PDF

Document Details

Document Type
Technical Report
Publication Date
Mar 01, 1985
Accession Number
ADA152277

Entities

People

  • Lemuel A. Brown
  • R. G. Hughes

Organizations

  • Air Force Research Laboratory

Tags

Communities of Interest

  • Air Platforms
  • Ground and Sea Platforms
  • Human Systems
  • Sensors
  • Weapons Technologies

DTIC Thesaurus Topics

  • Air Force Facilities
  • Computers
  • Display Systems
  • Engineering
  • Flight Simulators
  • Human Resources
  • Instructors
  • Measurement
  • Military Training
  • Models
  • Simulators
  • Students
  • Teaching Methods
  • Test And Evaluation
  • Trainees
  • Training Devices
  • Warfare

Readers

  • Economics
  • Human-Computer Interaction (HCI).
  • Military Training and Readiness Simulation